authors:- Stevens, Perdita.
- Pooley, R. J.
subjects:publishers:series:- The Addison-Wesley object technology series
ISBN:notes:- Previous ed.: 2000.
- Includes index.
- Bibliography: p. 241-243.
- Part One: Conceptual background -- Chapter 1: Software engineering with components -- Chapter 2: Object concepts -- Chapter 3: Introductory case study -- Chapter 4: The development process -- Part Two: The Unified Modelling Language -- Chapter 5: Essentials of class models -- Chapter 6: More on class models -- Chapter 7: Essentials of use case models -- Chapter 8: More on use case models -- Chapter 9: Essentials of interaction diagrams -- Chapter 10: More on interaction diagrams -- Chapter 11: Essentials of state and activity diagrams -- Chapter 12: More on state diagrams -- Chapter 13: Architectural and implementation diagrams -- Chapter 14: Packages and models -- Part Three: Case studies -- Chapter 15: CS4 adminstration -- Chapter 16: Board games -- Chapter 17: Discrete event simulation -- Part Four: Towards practice -- Chapter 18: Reuse: components, patterns -- Chapter 19: Product quality: verification, validation, testing -- Chapter 20: Process quality: management, teams, QABibliography.
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