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Information Literacy

The Assistant Librarians' Information Literacy Group.

Flower

gaming/Gamification notes

Gaming in libraries

libraries / skills as games

Improving cat records by games?

(turn online conf talk into game? Power up?)

Sandwell – brought people into gaming in libraries , bring kit into libraries. Xbox, ps3, etc. Also are youth workers in, behaviour improving.

Public network not being used for network gaming. Why not? Outside normal hours? Leagues between libraries? Fearit is seen as violent? Senior management stopping it?

So what evidence can be collected to show it makes a difference?

Protein folding example.

Libraries are addictive? libraries have been levelling up for years (summer book challenge)

Death in tge library…

Virtual library of brum in 2nd life – bringing in games.

Perception of games? Will we design them at the riggt level?

Igfest (intelligent game festival)…

Bringing cding backinto libraries?

Kids just look things upon wikipedia – should be taught how to edit the pages…

Tagging objects in libraries.. And museums / crowdsourcing

Wii games for rehabilitation

Movement in games to helplearning

Learning by stealth ~ people learn better by playing games.

Mentoning lemon tree.

Dedicated learning network…

Simulations .. Not just games…

Games are about fun?

Stackoverflow allow ‘owerup’ , new abilities as you score points…

Gamification of ARUP knowledge management. Fill ariud ge basic info to get points and status.

Different games… For different groups of pwople

If we need to bring gamification then we need toevidence it.

Ave gamer is 34…

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